The sims 4 latest patch notes
Babies are no longer left locked in the household inventory if all the other Sims in the household die.Splitting and merging households no longer results in unplayable households due to babies being left in household inventories.Game no longer hangs if you attempt to split a household with a baby on the lot and in the household inventory.You can now exit Build Mode when not on your home lot if a baby was incorrectly left in the home lot inventory.Fixed several issues where babies were incorrectly hibernating within household inventories resulting in several issues:.Fixed several issues with Sims attempting to go on dates with the Reaper, resulting in non-responsive game states.The Reaper still loves ya baby, he is just too busy to go on a date with every lovelorn Sim that vies for his attention.Fixed an issue with “Shine on Men’s Suit”, “Glitter and Abs”, “Big Hat of Shame”, “Star-Spangled Glasses” and the “Tiki Bar”, not remembering their unlocked state upon reload.Fixed a crash in Create A Sim that could occur after the you lock and unlock your computer.Fixed a crash in Build Mode by preventing the game from thinking fences were rooms.
The sims 4 latest patch notes full#
The full patch notes are below, although you can also read them over on EA’s help site. “Fixed several issues with Sims attempting to go on dates with the Reaper, resulting in non-responsive game states” is also pretty damn good, mind you! Personal favourite: “Babies no longer multiply if left in the Household Inventory while editing the lot via Manage Worlds.” Probably for the best, that. The Sims 4 is one of the few with day one patch notes that are quite this funny, though. Lots of games get day one patches, and The Sims 4 is no different. Obviously, this isn’t something you should use to judge the game. The Sims 4 received a pre-release patch, which isn’t all that surprising – but is quite funny when you look at what it fixes.